I feel like such a fool, it was actually missing the quotation marks around the lib file path! Thanks :)
<http://xinf.org/trac/wiki/NekoOpenGL> Regarding the screen resolution...: <http://code.google.com/p/neko-systools/> ...specifically: <http://tinyurl.com/33gxzk>
Thanks a lot mark! This has been most helpful! You saved me a lot of work :) I'm having troubles though with the flash window not getting the keyboard and mouse events. I figured I can try to use the swhx.Connection.flashConnect(flash) object returned here, and then overload the windows' events (in haxe code) to call Flash commands via functions I'll declare for that purpose. But my guess is there's a better way to do it, can anyone help here? On 5/11/07, Nicolas Cannasse <[EMAIL PROTECTED]> wrote:
> Then I link the neko.lib in > the project, and the compilation fails on linkage to C:\Program.obj, > saying there's no such file. I would say that it looks like a space in a path is causing some trouble. Nicolas -- Neko : One VM to run them all (http://nekovm.org)
-- Neko : One VM to run them all (http://nekovm.org)
