I did an ugly hack but at least now it all works and I can start building
the real api of the engine, this is the code for this demo now!

http://itmmetelko.com/storage/neko_plus_ptk.zip

--------
import lib.Base;

class NekoPtkGame extends Base
{

    static var tankX = 0;
    static var tankDir = 1;

    static function cb_quickLoad() : Void
    {
        Base.loadImg("img\\bg\\golf_s.jpg");
        Base.loadImg("img\\spr\\tank1.png");
    }

    static function cb_update() : Void
    {
        Base.drawImg(800, 600, 0, 0, 0);
        Base.drawImg(105, 95,  tankX, 500, 1);
        tankX = 3 * tankDir + tankX;
        if ( tankX < 0 ) tankDir = 1;
        if ( tankX > 700 ) tankDir = -1;
    }

}
-------
-- 
Neko : One VM to run them all
(http://nekovm.org)

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