Nice work. Congratulations ;)
Franco.

On Sat, Oct 11, 2008 at 9:50 PM, janko metelko <[EMAIL PROTECTED]> wrote:

> ok last email under this subject from me.. a quick demo where few more Haxe
> features are used. the "engine" is also at total beginning..
>
> http://itmmetelko.com/storage/neko_plus_ptk_2.zip
>
> screenie: http://itmmetelko.com/storage/neko_plus_ptk_2.jpg
>
> ---->>
>
> import lib.Base;
>
> class NekoPtkGame extends Base
> {
>
>     static var entities = new List<Entity>();
>
>     static function cb_quickLoad() : Void
>     {
>         // load few images
>         Base.loadImg("img\\bg\\golf_s.jpg");
>         Base.loadImg("img\\spr\\tank1.png");
>         Base.loadImg("img\\spr\\ball1.png");
>         Base.loadImg("img\\spr\\ball_shadow.png");
>
>         //create few entities
>         entities.push(new Tank(100, 500));
>         entities.push(new Tank(600, 400));
>         entities.push(new Ball(10, 120));
>         entities.push(new Ball(200, 160));
>         entities.push(new Ball(400, 120));
>         entities.push(new Ball(600, 160));
>     }
>
>     static function cb_update() : Void
>     {
>         Base.drawImg(800, 600, 0, 0, 0);
>         Lambda.iter(entities, function (e:Entity) { e.update(); e.draw(); }
> );
>     }
>
> }
>
> class Tank implements Entity
> {
>
>     var x:Int;
>     var y:Int;
>     var dir:Int;
>
>     public function new(x_:Int, y_:Int)
>     {
>         x = x_;
>         y = y_;
>         dir = 1;
>     }
>
>     public function update()
>     {
>         x = 3 * dir + x;
>         if ( x < 0 ) dir = 1;
>         if ( x > 700 ) dir = -1;
>     }
>
>     public function draw()
>     {
>         Base.drawImg(105, 95,  x, y, 1);
>     }
>
> }
>
> class Ball implements Entity
> {
>
>     var x:Float;
>     var y:Float;
>     var dx:Float;
>     var dy:Float;
>
>     public function new(x_:Int, y_:Int)
>     {
>         x = x_;
>         y = y_;
>         dx = 2.0;
>         dy = 0;
>     }
>
>     public function update()
>     {
>         x += dx;
>         y += dy;
>         dy += 0.1;
>         if ( x < 0 || x > 700) dx *= -1.0;
>         if ( y < 0 || y > 300) dy *= -1.0;
>     }
>
>     public function draw()
>     {
>         Base.drawImg(131, 31, Std.int(x)+10, 405, 3);
>         Base.drawImg(162, 129, Std.int(x), Std.int(y), 2);
>     }
>
> }
>
>
> interface Entity
> {
>     public function update():Void;
>     public function draw():Void;
> }
>
> --
> Neko : One VM to run them all
> (http://nekovm.org)
>
-- 
Neko : One VM to run them all
(http://nekovm.org)

Reply via email to