On 2009-09-15 21:35:21, ludovic coues wrote: > Hi people ! > As a begginer starting hacking some neko code, I wanna chat with my console. > The idea is to end with a more or less game. > > Right now, I can't figure out how to put something into a variable. > neko.io.Input(1) doesn't seem to exist, and haxe.io.Input.::anything:: make > haxe yell at me about some inexistent field... > > (1) http://haxe.org/api/neko/io/input As the page you referenced says: "See File and StringInput for two ways of creating an Input." Input itself does not have any static fields so you can't just use haxe.io.Input.anything. Try something like that:
var stdin : neko.io.FileInput = neko.io.File.stdin(); var foo = stdin.readLine(); With this code you will have variable `stdin' of type neko.io.FileInput and one line of standard input will be read as String into `foo'. -- Kacper -- Neko : One VM to run them all (http://nekovm.org)
