Also if you are using haXe, you should probably write to haXe's mailing list ;) You will reach more people there :)
On Tue, Sep 15, 2009 at 10:21 PM, mwgamera <[email protected]> wrote: > On 2009-09-15 21:35:21, ludovic coues wrote: >> Hi people ! >> As a begginer starting hacking some neko code, I wanna chat with my console. >> The idea is to end with a more or less game. >> >> Right now, I can't figure out how to put something into a variable. >> neko.io.Input(1) doesn't seem to exist, and haxe.io.Input.::anything:: make >> haxe yell at me about some inexistent field... >> >> (1) http://haxe.org/api/neko/io/input > As the page you referenced says: "See File and StringInput for two ways of > creating an Input." Input itself does not have any static fields so you > can't just use haxe.io.Input.anything. Try something like that: > > var stdin : neko.io.FileInput = neko.io.File.stdin(); > var foo = stdin.readLine(); > > With this code you will have variable `stdin' of type neko.io.FileInput > and one line of standard input will be read as String into `foo'. > > -- > Kacper > > -- > Neko : One VM to run them all > (http://nekovm.org) > -- DASNOIS Benjamin http://www.benjamindasnois.com -- Neko : One VM to run them all (http://nekovm.org)
