OK, I see the difference. David uses a timed system to display the
arcs, while I would use a counter system. I would let the amount of
displayed objects (arcs) determine the screen refresh rate rather than
a pre-defined (timed) rate. For example, the smallest circle I would
display exactly 1 time while the largest circle could be 20 times to
make it appear with the same brightness. This way I would sequence a
list of all the arcs to be displayed, and once at the bottom go
immediately to the top. The refresh rate could then well be 200Hz for
very few objects or 20Hz for many objects. If you want to make some
games for your clock, this method would lead to a larger amount of
arcs you can display on the screen, but you would need to hookup Q9 to
an external interrupt and re-write the software a bit. You might also
have to run the MCU at a higher frequency so that you can still update
the D/A converters at the new rate.

Michel




On Sep 6, 9:51 am, Oscilloclock <[email protected]> wrote:
> You have it, Michel!
>
> I have several posts on theory in Draft state so be sure to subscribe or 
> check back once in a while. Until then, (and very likely even AFTER then!), 
> the best circuit theory explanation is on David's site:
>
>  http://cathodecorner.com/sc200theory.html
>
> My circuit has not veered greatly from his design.
>
> Aaron

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