It looks like it is almost working, so might be worth trying to repair, 
though space can be pretty tight in there. I was in a similar situation and 
chose to replace the electronics with a clock kit. I modified it heavily to 
also work as a bluetooth speaker with audio 
visualization https://youtu.be/3Jtd4h9_4nk.

An alternative to a clock is a vector graphics game mod (think battlezone 
and asteroids). This is 
one https://hackaday.com/2015/12/29/32c3-vector-video-games/, this is 
another 
https://hackaday.com/2020/05/07/scopetrex-is-a-game-console-for-your-oscilloscope/.
 
I'm not sure if these are replacements, or if they just connect to the X/Y 
inputs of a working 'scope.

On Monday, April 25, 2022 at 9:44:57 AM UTC-4 Toby Thain wrote:

> On 2022-04-24 7:45 p.m., Mac Doktor wrote:
> > 
> >> On Apr 24, 2022, at 6:10 PM, 'John Rehwinkel' via neonixie-l 
> >> <[email protected] <mailto:[email protected]>> wrote:
> >>
> >>> I'd *really* like to know what frequency ratios of oscillators B and 
> >>> C create static or cycling patterns (A & D produce a lissajous figure 
> >>> baseline)). My idea is to use something like an Arduino with some 
> >>> rotary encoders that jump between ideal frequencies.
> >>
> >> Not high frequency at all, that project was from 1975.  Oscillator A 
> >> is 60Hz, oscillator B is variable from 60-240Hz, oscillator C is 
> >> variable from 300-3000Hz, and oscillator D is variable from 30-300Hz.
> > 
> > True but we're dealing with square waves here. Doing this digitally 
> > (which I am very interested in) requires a decent sampling rate to keep 
> > the corners sharp, which is a large part of the appeal of this analog 
> > version. Having tried it with a laser and some galvos I can tell you 
> > that good bandwidth makes a big difference. And that's as much as I know 
> > about it. I'm here to learn from you guys.
>
> I've been working on a vector generator. The first iteration is about 
> 20k vectors/second but supports lines and points only (no circle 
> segments or anything fancy yet). Just finished routing the PCB.
>
> It should be usable with most dev boards that use Arduino Uno pinout 
> (3.3v or 5v). I have been testing with NXP Freedom KE06Z but I expect to 
> port the code to Duemilanove and STM32 Nucleo G474RE at least.
>
> Sample output: https://imgur.com/a/fZfqSmG
>
> --Toby
>
>
> > 
> > 
> >> I've been using a Teensy board, that processor has a pair of built-in 
> >> DACs, so it wasn't hard to have the old scopes display their own names.
> > 
> > 8 bit DACs? Tell me more.
> > 
> > 
> > Terry Bowman, KA4HJH
> > "The Mac Doctor"
> > 
> > https://www.astarcloseup.com <https://www.astarcloseup.com>
> > 
> > “...the book said something astonishing, a very big thought. The stars, 
> > it said, were suns but very far away. The Sun was a star but close 
> > up.”—Carl Sagan, "The Backbone Of Night",/Cosmos/, 1980
> > 
> > 
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> > 
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>  
> > <
> https://groups.google.com/d/msgid/neonixie-l/F63C6D78-CE08-4103-ACD8-E274FCAA4288%40gmail.com?utm_medium=email&utm_source=footer
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>
>

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