One more thing; I now recall that we were getting crashes [that could not be reproduced with valgrind] on single processes that ran for about 1-10 seconds and only sent no more than 1000 requests. It was *that* behavior that led me to "16bitIDs yes". I'll look at the other variables that get 16-bit-processed and see if any of them could cause an issue.
Thanks again, Doug ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Net-snmp-coders mailing list Net-snmp-coders@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/net-snmp-coders