Don't we all, and all of these, and more :)

Geert

On Jun 6, 2009, at 5:57 AM, Alan Sondheim wrote:

>
>
>
> How I Cheat
>
>
> I'm forever borrowing scripts and remaking them, impressing big  
> important
> people with my programming ability when I have none at all.
>
> A few tiny bounce commands when an avatar comes near and I have a  
> super
> fantastic interactive installation.
>
> Particle physics gone just a bit amuck makes it look like I crafted  
> models
> of black holes and Large Hadron Collider targets.
>
> Weird twangy objects make everything look lumpy and complicated just  
> like
> the early pre-galactic universe.
>
> Importing abject and bizarre body textures makes silly shapes appear
> really risky and out of control.
>
> Borrowing terms from psychoanalysis and science gives my stuff a  
> legitima-
> ted edge.
>
> A few wobbly movements and it seems as if I've taken physics in hand  
> and
> bent it to my purpose.
>
> Taking down buildings and other stuff and calling it deconstruction  
> gives
> it theory-advantage.
>
> Endless advertising pumps up my things like inflationary universes in
> their own tiny bubbles.
>
> Referencing other artworks by not referencing other artworks is so  
> cool I
> gain panache.
>
> Keeping words out of the installations makes them appear mysterious  
> and
> dark.
>
> Making things slightly transparent increases their complexity without
> really doing anything much.
>
> Letting stuff rotate beyond raster limits makes movement appear  
> incredibly
> sophisticated instead of it being just the inability of video-cards to
> keep up.
>
> Obscure names for shows act like ultra-cool sunglasses hiding nothing
> much to see.
>
> Confessing pain and obsession creates empathy and guilt in an  
> otherwise
> critical audience.
>
> Networking makes me seem like a real know-it-all who knows it all.
>
> There's nothing like an avatar jumping about to make it appear that  
> I'm a
> master at script-writing.
>
> Leaving some stuff unfinished shows what a busy creature I am.
>
> Weird sound creates shortcuts to making environments out of very  
> little.
>
> Silence gives things a deep conceptual edge.
>
> Making stuff transparent so avatars bump into it gives an illusion of
> control and brilliant but invisible architecture.
>
> Just build something as big as possible and it seems like you're a  
> master
> of a virtual universe.
>
> Never imitating 'real' objects creates the feeling of real  
> unworldliness
> as if the alien is under my command.
>
> Ending lists like these abruptly makes it appear that I have so much  
> to
> say I don't really know when to stop.
>
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