Don't we all, and all of these, and more :) Geert
On Jun 6, 2009, at 5:57 AM, Alan Sondheim wrote: > > > > How I Cheat > > > I'm forever borrowing scripts and remaking them, impressing big > important > people with my programming ability when I have none at all. > > A few tiny bounce commands when an avatar comes near and I have a > super > fantastic interactive installation. > > Particle physics gone just a bit amuck makes it look like I crafted > models > of black holes and Large Hadron Collider targets. > > Weird twangy objects make everything look lumpy and complicated just > like > the early pre-galactic universe. > > Importing abject and bizarre body textures makes silly shapes appear > really risky and out of control. > > Borrowing terms from psychoanalysis and science gives my stuff a > legitima- > ted edge. > > A few wobbly movements and it seems as if I've taken physics in hand > and > bent it to my purpose. > > Taking down buildings and other stuff and calling it deconstruction > gives > it theory-advantage. > > Endless advertising pumps up my things like inflationary universes in > their own tiny bubbles. > > Referencing other artworks by not referencing other artworks is so > cool I > gain panache. > > Keeping words out of the installations makes them appear mysterious > and > dark. > > Making things slightly transparent increases their complexity without > really doing anything much. > > Letting stuff rotate beyond raster limits makes movement appear > incredibly > sophisticated instead of it being just the inability of video-cards to > keep up. > > Obscure names for shows act like ultra-cool sunglasses hiding nothing > much to see. > > Confessing pain and obsession creates empathy and guilt in an > otherwise > critical audience. > > Networking makes me seem like a real know-it-all who knows it all. > > There's nothing like an avatar jumping about to make it appear that > I'm a > master at script-writing. > > Leaving some stuff unfinished shows what a busy creature I am. > > Weird sound creates shortcuts to making environments out of very > little. > > Silence gives things a deep conceptual edge. > > Making stuff transparent so avatars bump into it gives an illusion of > control and brilliant but invisible architecture. > > Just build something as big as possible and it seems like you're a > master > of a virtual universe. > > Never imitating 'real' objects creates the feeling of real > unworldliness > as if the alien is under my command. > > Ending lists like these abruptly makes it appear that I have so much > to > say I don't really know when to stop. > > _______________________________________________ > NetBehaviour mailing list > [email protected] > http://www.netbehaviour.org/mailman/listinfo/netbehaviour _______________________________________________ NetBehaviour mailing list [email protected] http://www.netbehaviour.org/mailman/listinfo/netbehaviour
