Hi Auriea, Good to hear from you :-)
I can imagine that much of your work bewilders mainstream and possibly even old school net artists/historians - although it seems obvious to me that the terrain you are currently crossing in your practice is an important area to be seeing and exploring. "The road or path represents virtue, civilization, safety, a sense of purpose and direction - whereas the wood represents sin and error, wilderness, danger, the unknown, bewilderment and confusion. Aspects of the same symbolism can be found in Sir Gawain and the Green Knight and Bunyan's /The Pilgrim's Progress/: in fact it is a commonplace of Christian iconography. Beyond this lie other meanings: the road represents the known whereas the wood represents the unknown; so, by extension, the road represents the conscious mind and logic, whereas the wood represents the unconscious, emotions, desires and dreams. Samyn and Harvey reinforce these associations by having the path daylit, whereas the wood is always shrouded in darkness." E.Picot - http://www.furtherfield.org/displayreview.php?review_id=358 We are all taking the path into the wilderness, and your own journey(s) give a clear example of how difficult it is, yet it must be taken or we could end up becoming bland withering, automatons, guided circumstance rather than by our imaginations and passions... marc > Hi netbehavious-ists, > > Thanks for mentioning this in here Neil! > Michael and I have been very busy with this project the past 4 months. > > It is what we're calling an "interactive vignette", based on the story > of Salome. We are avoiding using the word "game" to describe it this > time, even though FATALE is more game-like than usual for us. > > The games we make are one experiment after another and learning more > each time. Not the least part is in how to get an audience to support > an artistic effort... something meant to be more that just a typical > "game" product. Also, to cultivate some appreciation of a development > process that is different from a commercial one in this field. We > collaborate with musicians and other digital artisans with a focus > _away_ from the programming and more on the visceral effect of the > audio/visual/interaction. > > So far, reactions have been mostly positive, if a bit bewildered. > Based on contacts made with the press during our previous game, The > Path, we have gotten some good attention for FATALE. We would be happy > that you should try it! > > http://tale-of-tales.com/Fatale > > > ------------------------------------------------------------------------ > > > > a review: > http://www.popmatters.com/pm/review/112745-fatale-exploring-salome/ > > best to you all, > Auriea. > > > On 2009/10/08, at 17:05, Neil Jenkins wrote: > >> http://tale-of-tales.com/Fatale/ >> >> if you haven't found this already.... >> _______________________________________________ >> NetBehaviour mailing list >> [email protected] >> http://www.netbehaviour.org/mailman/listinfo/netbehaviour > > ------------------------------------------------------------------------ > > _______________________________________________ > NetBehaviour mailing list > [email protected] > http://www.netbehaviour.org/mailman/listinfo/netbehaviour _______________________________________________ NetBehaviour mailing list [email protected] http://www.netbehaviour.org/mailman/listinfo/netbehaviour
