Hi Auriea,

Good to hear from you :-)

I can imagine that much of your work bewilders mainstream and possibly 
even old school net artists/historians - although it seems obvious to me 
that the terrain you are currently crossing in your practice is an 
important area to be seeing and exploring.

"The road or path represents virtue, civilization, safety, a sense of 
purpose and direction - whereas the wood represents sin and error, 
wilderness, danger, the unknown, bewilderment and confusion. Aspects of 
the same symbolism can be found in Sir Gawain and the Green Knight and 
Bunyan's /The Pilgrim's Progress/: in fact it is a commonplace of 
Christian iconography. Beyond this lie other meanings: the road 
represents the known whereas the wood represents the unknown; so, by 
extension, the road represents the conscious mind and logic, whereas the 
wood represents the unconscious, emotions, desires and dreams. Samyn and 
Harvey reinforce these associations by having the path daylit, whereas 
the wood is always shrouded in darkness." E.Picot - 
http://www.furtherfield.org/displayreview.php?review_id=358

We are all taking the path into the wilderness, and your own journey(s) 
give a clear example of how difficult it is, yet it must be taken or we 
could end up becoming bland withering, automatons, guided circumstance 
rather than by our imaginations and passions...

marc
> Hi netbehavious-ists,
>
> Thanks for mentioning this in here Neil!
> Michael and I have been very busy with this project the past 4 months.
>
> It is what we're calling an "interactive vignette", based on the story 
> of Salome. We are avoiding using the word "game" to describe it this 
> time, even though FATALE is more game-like than usual for us.
>
> The games we make are one experiment after another and learning more 
> each time. Not the least part is in how to get an audience to support 
> an artistic effort... something meant to be more that just a typical 
> "game" product. Also, to cultivate some appreciation of a development 
> process that is different from a commercial one in this field. We 
> collaborate with musicians and other digital artisans with a focus 
> _away_ from the programming and more on the visceral effect of the 
> audio/visual/interaction.
>
> So far, reactions have been mostly positive, if a bit bewildered. 
> Based on contacts made with the press during our previous game, The 
> Path, we have gotten some good attention for FATALE. We would be happy 
> that you should try it!
>
> http://tale-of-tales.com/Fatale
>
>
> ------------------------------------------------------------------------
>
>
>
> a review: 
> http://www.popmatters.com/pm/review/112745-fatale-exploring-salome/
>
> best to you all,
> Auriea.
>
>
> On 2009/10/08, at 17:05, Neil Jenkins wrote:
>
>> http://tale-of-tales.com/Fatale/
>>
>> if you haven't found this already....
>> _______________________________________________
>> NetBehaviour mailing list
>> [email protected]
>> http://www.netbehaviour.org/mailman/listinfo/netbehaviour
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> NetBehaviour mailing list
> [email protected]
> http://www.netbehaviour.org/mailman/listinfo/netbehaviour

_______________________________________________
NetBehaviour mailing list
[email protected]
http://www.netbehaviour.org/mailman/listinfo/netbehaviour

Reply via email to