Art Game Studies Resource.

jonCates has released a new + open collaborative/community-based 
resource on/for Art Game Studies here:
http://bit.ly/5GdzNL

this list is primarily drawn from classes that i teach at the School of 
the Art Institute of Chicago where i have developed the New Media 
curriculum in the department of Film, Video & New Media. the list 
includes works that i + others have taught, played, researched, written 
on, developed, screened + exhibited as well those that have been 
developed by my students, colleagues, peers, fellow artists + myself. as 
such, this resource is subjectively crafted from my own experiences but 
hopefully objectively useful as a contribution to the field of Art Game 
Studies + Media Art Histories.

the resource will be used in my upcoming course Art Game Studies, a new 
Media Art Histories course being offered by the Art History, Theory & 
Criticism department + Film, Video & New Media. this course is both an 
overview of Art Games as well as introduction to the theories + 
discourses of Game Studies. the research for this resource also comes 
from + contributes to my ongoing work in this field, such as my essay, 
Running and Gunning in the Gallery: Art Mods, Art Institutions and the 
Artists that Destroy Them, which will appear in From Diversion to 
Subversion: Games, Play, and Twentieth-Century Art, edited by David 
Getsy, to be published by Penn State Press.

i am offering this resource freely + openly to anyOne who wants to 
contribute to or comment on these histories. i will be revising the 
version that i use in my classes based on your contributions + comments. 
i hope that artists, academics, researchers + theorists of Art Mods, Art 
Games, Artware + New Media Art (1) in general find this resource 
engaging + useful as an open + collaborative/community-based resource 
that we can develop together, to help document these emerging 
theorypractices. (2)

jonCates
CHI .US
2010.01.25
http://systemsapproach.net

1. a note on taxonomies + my approach: in my thinking/feeling on the 
subject, Art Games are a subset of Artware (or Software Art) which 
itself is a subset of New Media Art. i will use the term New Media Art, 
as it is used in the field by authors such Michael Rush in his New Media 
in Late 20th-Century Art from 1999 or Mark Tribe + Reena Jana in their 
collaborative book simply entitled New Media Art. i am also using the 
phrase "New Media Art" as we use it in the Film, Video & New Media 
Department. When we use the phrase New Media we refer to time, screen + 
code based Digital Art that is connected to the histories + 
theorypractices of Media Art, i.e. Film Art + Video Art. we are 
primarily concerned with experimental Media Art + we see New Media Art 
in relation to all other forms of experimental Media Art such as Film, 
Video, Animation, Installation, Art Games, Machinima, Realtime Audio 
Video, Web Art, Software Art + Free & Open Source Software. i also take 
this perspective from two of my own professors, Lev Manovich + Sean 
Cubitt. For Cubitt + Manovich Video Art and New Media Art are 
(respectively) both hybrid categories of creative cultural work, 
meshworks of interconnections that are socially situated technological 
forms. i am similarly motivated to understand Art Games in this manner.

2. a note on the contents of the Art Game Studies resource: this 
resource is not intended to be comprehensive but rather as i described 
above, collaborative + open. not all works in this list can be included 
in any given syllabus, courseware, research project, published essay, 
book, etc. still, i believe it is very important to openly compile + 
discuss such lists in order to respect + encourage multiple parallel 
Media Art Histories to develop. in this initial version i have not 
included many commercial mainstream or mass market gaming products or 
services in terms of chronologies of hardware (i.e. particular consoles) 
or software (i.e. specific games). in the cases where i have included 
these they are primarily in place to document the development of a genre 
(such as the First Person Shooter) or a crossovers between markets (such 
as in the case of Electro Plankton by Toshio Iwaii).

COPY-IT-RIGHT 2010
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