BALTAN, NIMk and Piksel
Funware - Residency for interesting new software art projects
 
call for proposals
nimk.nl/nl/artist-in-residence-call
 
BALTAN, NIMk and Piksel have launched an open call for proposals as part 
of the exhibition project Funware. We are looking for interesting new 
software art projects that can be developed in the period of June – 
November 2010 through a shared residency. The new work developed during 
the residency will be presented in the Funware exhibition at MU in 
Eindhoven, at HMKV in Dortmund and as part of the Piksel festival 2010.

This residency is a collaboration between three labs, based on a desire 
to investigate the ways and potential of working within a network of 
labs that support the exchange and sharing of resources and knowledge. 
The form of this collaboration aims to provide the most specific and 
relevant support to artists working on art and technology projects in 
residence. Knowing the capacities and competences of each 
lab/organisation, the residency exchange will offer targeted support (in 
the form of resources, space, technical support, local context and time) 
to be provided at different stages of the research and development of 
the project specific to each organisation. Off- and online dissemination 
of form and content via this partnership and the building of structural 
relationships are crucial to the collaboration.

FUNWARE

Funware, conceptualised by Olga Goriunova (runme.org), is an exhibition 
about the fun in software. Making and using what has become known as 
software is experimental, humorous, and eventful. However improbable it 
might sound for today’s all encompassing dullness of forms, databases, 
schedules and processors, “fun” has informed and guided the development 
of software from its very inception. The rise of net art and the changes 
the Internet and desktop computers brought to culture gave rise to 
software art at the turn of the millennia. Performed by amateurs, 
artists, alternative coders or professional programmers for “fun”, 
software art as an aesthetic practice questions, tangles and experiments 
with the materiality of software has subsequently lost its visibility 
again, as attention is turned to the social web and software 
applications for third generation mobile phones, which all harness some 
of the energies constitutive of aesthetic software. Funware reflects on 
the history of engagement with software, that demonstrates its 
non-industrial, non-professional, non-commercial, or non-academic character.

The exhibition demonstrates the trajectory of humour and affect as 
constitutional to software and computing. The exhibition aims to make 
such an ‘obscure’ technological object as software, open, palpable and 
approachable, bridging a gap between ‘serious’ production such as 
technology and ‘non-serious’ production such as different forms of art. 
The exhibition has a few distinct threads: games; ASCII; code art; a few 
vectors of AI; computers in popular culture; spyware, conceptual 
software, hardware modification, hacker/virus approaches, sound, 
software modification, pranks, participatory web. And as software is 
intertwined with the hardware it runs upon and the networks that 
construct the society in which it rules, the exhibition features a lot 
of projects dealing explicitly with computer hardware or the materiality 
of hardwareas well as engaging projects experimenting with sound.

We offer:

- Residency period at each of the different labs (residency time at 
location will be project dependent) in the period of June – November 
2010. Specific dates at each location are to be determined in 
collaboration with the selected artist.
- Artist(s) fee.
- Production budget (including support of travel and accommodation, 
accommodation is not provided for in Amsterdam).
- Presentation of the project in the Funware exhibition in Eindhoven 
(MU) and Dortmund (HMKV).
- Public presentation of the results of the artist’s research at BALTAN 
Laboratories, NIMk and Piksel;
- Support for the documentation of the research and final work, and 
dissemination of this documentation.

Requirements:

- Proposals are welcome from professional artists worldwide;
- The concept should fit within the theme of the exhibition Funware, in 
which it will be presented;
- The work should be created using free/open source software;
- The artist should have experience working in collaborative settings 
with people from different disciplines;
- The artist must be willing and able to travel to Eindhoven, Amsterdam 
and Bergen for residency periods (exact dates and period will be made in 
accordance with the artist);
- The artist must be willing to openly and thoroughly document the 
artistic process.

What are we looking for:

- Outline of the concept underlying the work that you wish to develop 
(200 words max).
- General outline of the scope of the final work (200 words max – please 
include visual sketches).
- Outline of the research and development plan for the work (250 words max)
- Motivation for why you would like to work in the context of this 
particular residency as well as an overview of your interest in the 
technologies mentioned above (250 words max).
- Indication of your planning divided between the three labs, i.e. what 
would you like to develop where.
- Up-to-date CV including links to previous work.

Please send your submission to the e-mail address below.
The candidate is chosen by representatives from the three partner 
organisations. Applicants will be informed by May 10th.

 
Rok prijave: 23/04/10
 
Kontakt:
Netherlands Media Art Institute
Keizersgracht 264
1016 EV Amsterdam
Nederlands
tel: 020 6237101
fax: 020 6244423
[email protected]
www.nimk.nl
Vir podatka:  uporabnik/user
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