Design as Predictive Storytelling...

Pretend for a second that you can predict the future

In fact, you have just been sent through a mental wormhole 100 years 
into the future. What do you see? How are people communicating? 
Traveling? Eating? Now bottle those visions up and bring them back to 
our present-day with you. Oh, what’s that, you can’t? Why not? The 
technologies don’t exist, you say? Hmm… Ok, how bout this – come on back 
and write some stories about it. Or better yet make us a ton of 
prototypes that each hint at some part of the future! How do you suppose 
an interaction designer might take on this challenge differently from 
say Arthur C. Clarke? This is what interests me: predictive art and 
design that is essentially indistinguishable from magic. I’d like to 
clarify my meaning of the word “magic” a bit. Historically magic has 
meant many things, ranging from illusionists’ glamorous stage 
performances to wizards and witches casting spells. The “magic” I’m 
referring to is more of an abstract concept I suppose – one that creates 
a feeling of wonderment in its audience by exhibiting some seemingly 
impossible or supernatural feats.

http://johnnyholland.org/2010/04/05/design-as-predictive-storytelling/
_______________________________________________
NetBehaviour mailing list
[email protected]
http://www.netbehaviour.org/mailman/listinfo/netbehaviour

Reply via email to