http://www.molleindustria.org/everydaythesamedream/everydaythesamedream.html

Thanks for posting about this, Mark.

I've been through it once by myself and once with my daughter, Rachel, 
and we both really like it. The simplicity of the interface works really 
well: you feel at home in the game straight away, and partly because of 
its simplicity to find yourself looking for alternative ways to play 
almost straight away too, which is exactly what the "narrative" 
requires. Then there are nice little design-touches, like the occasional 
use of colour, amongst all the muted greys, to draw your attention to 
significant bits of the game environment.

I'd have to quibble with its portrayal of the work environment. I've 
worked in offices all my life, and there aren't many office environments 
around, as far as I know, where people just sit in cubicles and tap away 
at their computers all day long. Office work can be soul-destroying all 
right, but generally not in that way - it's usually more a question of 
one new demand and one new initiative after another being thrown at you 
at an ever-increasing rate. Furthermore you can't really change your 
life by virtue of patting a cow, holding a leaf, or visiting a 
graveyard, although those things symbolise a willingness to think beyond 
your own immediate concerns and beyond the confines of the rat-race, 
which is a good idea all right.

But these are quibbles about the message. On its own terms I think this 
is a little triumph.

- Edward
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