http://www.molleindustria.org/everydaythesamedream/everydaythesamedream.html
Thanks for posting about this, Mark. I've been through it once by myself and once with my daughter, Rachel, and we both really like it. The simplicity of the interface works really well: you feel at home in the game straight away, and partly because of its simplicity to find yourself looking for alternative ways to play almost straight away too, which is exactly what the "narrative" requires. Then there are nice little design-touches, like the occasional use of colour, amongst all the muted greys, to draw your attention to significant bits of the game environment. I'd have to quibble with its portrayal of the work environment. I've worked in offices all my life, and there aren't many office environments around, as far as I know, where people just sit in cubicles and tap away at their computers all day long. Office work can be soul-destroying all right, but generally not in that way - it's usually more a question of one new demand and one new initiative after another being thrown at you at an ever-increasing rate. Furthermore you can't really change your life by virtue of patting a cow, holding a leaf, or visiting a graveyard, although those things symbolise a willingness to think beyond your own immediate concerns and beyond the confines of the rat-race, which is a good idea all right. But these are quibbles about the message. On its own terms I think this is a little triumph. - Edward _______________________________________________ NetBehaviour mailing list [email protected] http://www.netbehaviour.org/mailman/listinfo/netbehaviour
