Hi Roger, Patrick,

Could you please provide the link or attachment again to Patrick’s ISEA paper 
re embodiment in virtual performance and neurological research in this field. 
This is something that I am working on a great deal at the moment and would be 
very interested to read the paper but couldn’t see the link in Roger’s reply.

Thank you!

Gretta Louw





> On 25 Feb 2015, at 13:00, [email protected] wrote:
> 
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> Today's Topics:
> 
>   1. Painting with Data: A Conversation with Lev Manovich
>      (furtherfield)
>   2. necromancy (James Morris)
>   3. whereof one cannot speak (michael szpakowski)
>   4. Phantom Limbs (Roger Mills)
>   5. Re: Phantom Limbs (Alan Sondheim)
>   6. the accident of sound, gesture-motion, image (Alan Sondheim)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Tue, 24 Feb 2015 13:34:18 +0000
> From: furtherfield <[email protected]>
> To: NetBehaviour for networked distributed creativity
>       <[email protected]>
> Subject: [NetBehaviour] Painting with Data: A Conversation with Lev
>       Manovich
> Message-ID:
>       <CAOVnVUqxXab1L0s3_ik4rYaaRfiL=lqggaz1euvwjgt0yxs...@mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
> 
> Painting with Data: A Conversation with Lev Manovich
> 
> By Randall Packer.
> 
> While big data has infiltrated our everyday lives, Lev Manovich and his
> collaborators have explored the data of everyday life as a window on social
> transformation. We discuss his latest work: The Exceptional and the
> Everyday: 144 Hours in Kiev, a portrait of political upheaval in the
> Ukraine constructed from thousands of Instagram photos taken over a six day
> period during the revolution in February of 2014.
> 
> http://www.furtherfield.org/features/interviews/painting-data-conversation-lev-manovich
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> ------------------------------
> 
> Message: 2
> Date: Tue, 24 Feb 2015 20:41:07 +0000
> From: James Morris <[email protected]>
> To: NetBehaviour for networked distributed creativity
>       <[email protected]>
> Subject: [NetBehaviour] necromancy
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=utf-8; format=flowed
> 
> # Vandom # generator:
> http://jwm-art.net/o7.php?p=frgng14-p1180363#C1424727360
> 
> # Too late:
> http://jwm-art.net/o7.php?p=skbook_2006_0023#C1424809787
> 
> # Renegade materiality:
> http://jwm-art.net/o7.php?p=frostypix#C1424810226
> 
> 
> ------------------------------
> 
> Message: 3
> Date: Tue, 24 Feb 2015 21:52:02 +0000 (UTC)
> From: michael szpakowski <[email protected]>
> To: NetBehaviour for Networked Distributed Creativity
>       <[email protected]>
> Subject: [NetBehaviour] whereof one cannot speak
> Message-ID:
>       <[email protected]>
> Content-Type: text/plain; charset="utf-8"
> 
> https://www.flickr.com/photos/szpako/16014793144/
> 
> 
> another sound piece, constructed from fairly eclectic sources....cheersmichael
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> ------------------------------
> 
> Message: 4
> Date: Wed, 25 Feb 2015 12:18:29 +1100
> From: Roger Mills <[email protected]>
> To: [email protected]
> Subject: [NetBehaviour] Phantom Limbs
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset="utf-8"
> 
> Hi Patrick, thanks for sharing your ISEA paper and revisiting this topic of 
> embodiment in virtual performance. I remember reading it at the time in 2011, 
> and had hoped I might bump into you there to discuss but we never crossed 
> paths.
> 
> I completely concur with your synthesis of neurological research into an 
> understanding of virtual perception / cognition, particularly Ramachandran?s 
> proposition that ?neurons fire in sympathy with the observation of another 
> person?s action.? 
> 
> I would argue that this also extends to sound, which is an integral, if not 
> greater part of that same mirror through which we perceive and interpret 
> meaning. On this view, sonic characteristics such as timbre, rhythm, melody, 
> articulation in speech, music and other sound metaphorically enable the 
> meaning making process because we know what it is to make those sounds with 
> our voice or bodies. It is this idea of experiential metaphor that is also 
> elaborated in the work by Mark Johnson and George Lakoff on image schematic 
> experience, which I have previously proposed is useful to understanding 
> perception in networked or virtual environments. It is interesting to note 
> that Jonson and Lakoff also reference motor / mirror neuron research to 
> elaborate their embodied cognition thesis.
> 
> With this in mind, I have often wondered why sound seems to play such a minor 
> role in these deliberations, particularly in staple literature such as 
> Massumi, Ascott et al (please point out if you or anyone feels i have missed 
> something here). This follows what I also find to be a somewhat 
> anachronistic, yet still pervasive notion of virtual space being perceived 
> objectively as a separate, somehow fluffy academic cosy space (cyberspace) 
> between dislocated bodies. 
> 
> In my mind cyberspace, or networked space as I prefer to think of it, is an 
> extension of physical spaces and the embodiment of those spaces by the social 
> actions that occur in them.  This emerged quite strongly in my own case study 
> research of networked music performance (NMP), but perhaps it also has 
> something to do with a music or sound focussed medium as opposed to the 
> predominantly visual medium of virtual environments such as SL.
> 
> Some of these questions might be discussed in the upcoming Art of Networked 
> Practice symposium, although I was hoping, (Randall aside) that there might 
> have been a panelist who could speak from a specific NMP practice and 
> research perspective. There are many such as Pauline Oliveros, Mara Helmuth, 
> Ken Fields for example that I think could contribute poignant ideas that 
> relate to many of these issues but IMHO are often overlooked by audiovisual 
> focussed telematics perspectives.
> 
> In any event I enjoyed revisiting your paper and its contribution toward the 
> much needed 'epistemic arc' as you describe it !
> 
> Best wishes
> Roger
> 
> 
> ?
> Roger Mills
> 
> http://www.eartrumpet.org <http://www.eartrumpet.org/>
> http://roger.netpraxis.net <http://roger.netpraxis.net/>
> http://telesound.net <http://telesound.net/>
> 
> "Knowledge is only rumour until it is in the muscle" - Asaro Mudmen, Papua 
> New Guinea.
> 
> 
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> 
> ------------------------------
> 
> Message: 5
> Date: Tue, 24 Feb 2015 21:17:22 -0500 (EST)
> From: Alan Sondheim <[email protected]>
> To: NetBehaviour for networked distributed creativity
>       <[email protected]>
> Subject: Re: [NetBehaviour] Phantom Limbs
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset="utf-8"; Format="flowed"
> 
> 
> Check out Auditory Neuroscience, Making Sense of Sound, Schnupp, Nelken, 
> and King, and Sonic Warfare, Sound, Affect, and The Ecology of Fear, both 
> MIT, if you haven't already -
> 
> On Wed, 25 Feb 2015, Roger Mills wrote:
> 
>> Hi Patrick, thanks for sharing your ISEA paper and revisiting this topic of
>> embodiment in virtual performance. I remember reading it at the time in
>> 2011, and had hoped I might bump into you there to discuss but we never
>> crossed paths.
>> 
>> I completely concur with your synthesis of neurological research into an
>> understanding of virtual perception / cognition, particularly Ramachandran?s
>> proposition that ?neurons fire in sympathy with the observation of another
>> person?s action.??
>> 
>> I would argue that this also extends to sound, which is an integral, if not
>> greater part of that same mirror through which we perceive and interpret
>> meaning. On this view, sonic characteristics such as timbre, rhythm, melody,
>> articulation in speech, music and other sound metaphorically enable the
>> meaning making process because we know what it is to make those sounds with
>> our voice or bodies. It is this idea of experiential metaphor that is also
>> elaborated in the work by Mark Johnson and George Lakoff on image schematic
>> experience, which I have previously proposed is useful to understanding
>> perception in networked or virtual environments. It is interesting to note
>> that Jonson and Lakoff also reference motor / mirror neuron research to
>> elaborate their embodied cognition thesis.
>> 
>> With this in mind, I have often wondered why sound seems to play such a
>> minor role in these deliberations, particularly in staple literature such as
>> Massumi, Ascott et al (please point out if you or anyone feels i have missed
>> something here). This follows what I also find to be a somewhat
>> anachronistic, yet still pervasive notion of virtual space being perceived
>> objectively as a separate, somehow fluffy academic cosy space (cyberspace)
>> between dislocated bodies.?
>> 
>> In my mind cyberspace, or networked space as I prefer to think of it, is an
>> extension of physical spaces and the embodiment of those spaces by the
>> social actions that occur in them. ?This emerged quite strongly in my own
>> case study research of networked music performance (NMP), but perhaps it
>> also has something to do with a music or sound focussed medium as opposed to
>> the predominantly visual medium of virtual environments such as SL.
>> 
>> Some of these questions might be discussed in the upcoming Art of Networked
>> Practice symposium, although I was hoping, (Randall aside) that there might
>> have been a panelist who could speak from a specific NMP practice and
>> research perspective. There are many such as Pauline Oliveros, Mara Helmuth,
>> Ken Fields for example that I think could contribute poignant ideas that
>> relate to many of these issues but IMHO are often overlooked by audiovisual
>> focussed telematics perspectives.
>> 
>> In any event I enjoyed revisiting your paper and its contribution toward the
>> much needed 'epistemic arc' as you describe it !
>> 
>> Best wishes
>> Roger
>> 
>> 
>> ?
>> Roger Mills
>> 
>> http://www.eartrumpet.org
>> http://roger.netpraxis.net
>> http://telesound.net
>> 
>> "Knowledge is only rumour until it is in?the muscle" - Asaro Mudmen,
>> Papua?New Guinea.
>> 
>> 
>> 
>> 
> 
> ==
> email archive http://sondheim.rupamsunyata.org/
> web http://www.alansondheim.org / cell 718-813-3285
> music: http://www.espdisk.com/alansondheim/
> current text http://www.alansondheim.org/tb.txt
> ==
> 
> ------------------------------
> 
> Message: 6
> Date: Tue, 24 Feb 2015 23:03:16 -0500 (EST)
> From: Alan Sondheim <[email protected]>
> To: [email protected]
> Subject: [NetBehaviour] the accident of sound, gesture-motion, image
> Message-ID: <[email protected]>
> Content-Type: TEXT/PLAIN; charset=US-ASCII; format=flowed
> 
> 
> 
> the accident of sound, gesture-motion, image
> 
> http://www.alansondheim.org/accident.png
>  my friend was driving my car #1 i was away at the time
>  #1 by gesture-motion created two terrible pileups
> http://www.alansondheim.org/sondl.mp4
>  ten years or more ago at the experimental television
>  center, i transformed sound and gesture into image,
>  sound-image into gesture image now it seems to me this
>  face in this image talks and hands move wildly there
>  is a confrontation with darkness that shall never be
>  resolved
> this is the accident of sound, gesture-motion, image
> or the history of the annihilation of the same
> at least nine ambulances
> 
> 
> 
> ------------------------------
> 
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> End of NetBehaviour Digest, Vol 2286, Issue 1
> *********************************************

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