I don't want to detract from the performance—I wish I could have seen
it—but could you say something about the software you are running? Is it
exclusive to the CAVE or does it run on other platforms? Is the CAVE
integral to what you are doing?

I worked with the CAVE for a while, even wrote a 3D sound module for it in
Max/MSP, but its exclusivity always seemed a problem. Now that game engines
and consumer-level 3D begin to be accessible to artists and mere mortals,
immersive 3D at least seems to have possibilities. Not sure if in the form
of a CAVE, but I did find the experience compelling.

I like the notion that the technology may disappear if the
[cultural|emotional] expression within it is powerful enough. I get this
from your performance.

salud,

-- Paul


On Mon, Mar 16, 2015 at 11:47 PM, Alan Sondheim <[email protected]> wrote:

>
>
> sonic architectures
>
> http://www.alansondheim.org/irq3day51.jpg
> http://www.alansondheim.org/irkclar.mp4
> http://www.alansondheim.org/irqclar.mp3
> http://www.alansondheim.org/irq3day47.JPG
>
> with Cavework by Kathleen Ottinger,
> text by Alan Sondheim, Kathleen Ottinger
> alto clarinet, Alan Sondheim
> voice, Azure Carter
> revrev, Luke Damrosch
>
> how the sound moves anong the imaginary land of shadows,
> projects of Plato into the sound of ancient Greek or not
> how Plato's project projects Plato's sound philosophy
> how Plato's sound philosophy is sound
>
> 'He packed his pipe elaborately. "I once had a philosphy,"
> he said. "But experience ruined it." He chuckled: "Next
> time I'll know better."'
>
> - Frederick Kohner, Gidget Goes New York, 1968
>
>
>
> _______________________________________________
> NetBehaviour mailing list
> [email protected]
> http://www.netbehaviour.org/mailman/listinfo/netbehaviour
>



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