Good questions, Paul,
and I enjoyed listening to the music Alan sent us,  and also have figured out 
meanwhile what revrev is (and noted there's a way to possibly do it live with 
logic pro if you are
running your concerts through condenser mics).  But the questions for me also 
were raised by the spaces.  The second one, AS220, seems to be a live 
performance space (with audiences), and
yet your emphasis, Alan, seems to have been on your instruments (and voice) and 
reverberations in the physical/spatial environment, can you tell us more please 
(are you honoring
Lucier and looking at reverberation's reverberation?). 
Now, these are sonic issues, and they seem, in my mind, to have next to nothing 
to do with a CAVE and the Cave's artificial
density of (seemingly immersive, 3D graphic projections) swirls, most likely 
hard to see/perceive, and thus perhaps mostly or only a peripheral kinetic 
experience (your picture playing the alto seems
quite dark)? but not affective or reactive sonically, or were Kathleen 
Ottinger's "Caveworks" intra-active, responding to your music?  
Well, actually, you must enjoy the CAVE space to want to play music 
there......I've never done it, nor it would have ever occured to me.....  

respectfully
Johannes Birringer




________________________________________
From: [email protected] 
[[email protected]] on behalf of Paul Hertz 
[[email protected]]
Sent: Friday, March 20, 2015 3:50 PM
To: NetBehaviour for networked distributed creativity
Subject: Re: [NetBehaviour] sonic architectures

I don't want to detract from the performance—I wish I could have seen it—but 
could you say something about the software you are running? Is it exclusive to 
the CAVE or does it run on other platforms? Is the CAVE integral to what you 
are doing?

I worked with the CAVE for a while, even wrote a 3D sound module for it in 
Max/MSP, but its exclusivity always seemed a problem. Now that game engines and 
consumer-level 3D begin to be accessible to artists and mere mortals, immersive 
3D at least seems to have possibilities. Not sure if in the form of a CAVE, but 
I did find the experience compelling.

I like the notion that the technology may disappear if the [cultural|emotional] 
expression within it is powerful enough. I get this from your performance.

salud,

-- Paul


On Mon, Mar 16, 2015 at 11:47 PM, Alan Sondheim 
<[email protected]<mailto:[email protected]>> wrote:


sonic architectures

http://www.alansondheim.org/irq3day51.jpg
http://www.alansondheim.org/irkclar.mp4
http://www.alansondheim.org/irqclar.mp3
http://www.alansondheim.org/irq3day47.JPG

with Cavework by Kathleen Ottinger,
text by Alan Sondheim, Kathleen Ottinger
alto clarinet, Alan Sondheim
voice, Azure Carter
revrev, Luke Damrosch

how the sound moves anong the imaginary land of shadows,
projects of Plato into the sound of ancient Greek or not
how Plato's project projects Plato's sound philosophy
how Plato's sound philosophy is sound

'He packed his pipe elaborately. "I once had a philosphy,"
he said. "But experience ruined it." He chuckled: "Next
time I'll know better."'

- Frederick Kohner, Gidget Goes New York, 1968



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