Hello Nick
> Just to break up the party, but things won't work like that 'blurb'
> states. I have programmed HAM modes myself, and it's a real pain. (Poking
> binary values in to raw memory locations!)
>
> To say the least, the application must be able to handle HAM mode in the
> first place, otherwise only the base 16 (HAM6)/64 (HAM8) colour palette
> will be used.
That is what appears to be happening, also you can't go into prefs and
select the ham workbench and I think a lot of software as you say checks
the prefs.
The fact is that workbench and most other apps remap to
> 'proper' non-pseudo colours, so only the first 16/64 colours are actually
> real.
This is what seems to be happening.
HAM colours merely modify a R, G or B component from the pixel to
> the left of it.
>
> In theory it's great, besides you can already get HAM workbenches. Just
> HexEdit the screenmode.prefs file... :)
>
> I might be wrong (if this is a wonder program), but the reason why HAM is
> mostly ignored by most Amiga apps is because it's extremely difficult to
> program... :(
Why not have a look at the program, hamwb, maybe you'll have a mental leap
and make it "go"
possibly making a temporary phantom screemode.pref
> Sorry to disappoint you! :(
OS3.5 was supposed to have RTG retargetable graphics to let us do things
like this!
Thanks,
John
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