I need your help and your knowledge one more time. But it's not very
pressing, so not a  problem if you don't have time.

Here is my problem, still for the 3D view, I can have the location of
the frame but there is the landmark of the view that can be moved, so
I need to apply a transformation to the input (touch) coordinate like
it is done with the mouse coordinate input. I don't know if I'm clear.

thanks for your help

Le lundi 27 janvier 2014 19:58:12 UTC+1, Seth Tisue a écrit :
>
> >>>>> "Chris" == Chris Coat <[email protected] <javascript:>> writes: 
>
>  Chris> If you can please just confirm me that the api.ExtensionContext 
>  Chris> you were talking about is the context that can be found in the 
>  Chris> perform methods.  Didn't find the ExtensionContext in 
>  Chris> org.netlogo.api. 
>
> Oops, sorry, yes, I meant api.Context.  (That's the interface that 
> nvm.ExtensionContext implements.  Confusingly, there is also nvm.Context 
> which is unrelated.) 
>
>  Chris> Do you know how it works when the View is set to 3D mode ? I 
>  Chris> can't find how to get the position in that case. 
>
> I don't know the 3D code very well, but this should put you on the 
> trail, at least: 
>
> window.GUIWorkspace has a public `glView` member, where the "gl" part 
> means 3D, in reference to OpenGL.  It holds an object that implements 
> the window.GLViewManagerInterface.  The implementing class is 
> org.nlogo.gl.view.ViewManager, which has a currentView() member which 
> will return a gl.view.View, which extends java.awt.Frame. 
>
> -- 
> Seth Tisue | http://tisue.net 
>

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