>>>>> "Chris" == Chris Coat <[email protected]> writes:

 Chris> Here is my problem, still for the 3D view, I can have the
 Chris> location of the frame but there is the landmark of the view that
 Chris> can be moved, so I need to apply a transformation to the input
 Chris> (touch) coordinate like it is done with the mouse coordinate
 Chris> input. I don't know if I'm clear.

Translation of mouse (x/y) coordinates to world coordinates (x/y/z)
isn't straightforward because the mouse click location doesn't uniquely
determine a point in the world; instead, you can imagine the mouse
shooting a ray (the "pick ray) through the world, a ray that crosses
lots of points and may intersect multiple agents.

If you need to determine what turtles, patches, or links the user is
pointing to, the code for that is in
`org.nlogo.gl.render.Renderer.performPick`.

Or, if you want to see the math that's involved, in order to do similar
calculations yourself, see the implementations of the methods that
`performPick` calls.

--
Seth Tisue | Northwestern University | http://tisue.net
developer, NetLogo: http://ccl.northwestern.edu/netlogo/

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