Hello, I've been making Netty server based games for over a year.
Today I have a weird bug. No matter what I send to: ChannelHandlerContext storectx; storectx.write(bb); storectx.flush(); My c# client receives 12300 <some more garble> If I send a single character, My c# client recieves 1 If I send two characters My c# client recieves 12 If I send three characters and this can be anything like "AAA" "ABC" My c# client receives 123 At first, the c# client and Java Netty Server do fine, but at a certain line, it always does this. I'm curious what I should investigate? Any general or specific tips would be helpful. -- You received this message because you are subscribed to the Google Groups "Netty discussions" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/netty/10bf309a-7239-4658-b2ba-3266d83d4e0a%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
