Hello,

I've been making Netty server based games for over a year.

Today I have a weird bug.

No matter what I send to:
ChannelHandlerContext storectx;

storectx.write(bb);
storectx.flush();

My c# client receives
12300 <some more garble>

If I send a single character,
My c# client recieves
1

If I send two characters
My c# client recieves
12

If I send three characters and this can be anything like "AAA" "ABC"
My c# client receives
123

At first, the c# client and Java Netty Server do fine, but at a certain line, 
it always does this.

I'm curious what I should investigate?
Any general or specific tips would be helpful.

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