> Part 2 that walks you through three projects

My personal feeling is that larger example projects in a book make not so much 
sense. Example projects are great when they cover exactly the topic which the 
user is interested in. But relative useless otherwise. Dom's book had same fine 
larger examples, but unfortunately none of them was from my area of interest. 
Or GUI: We have currently at least 20 different GUIs for Nim. So when there is 
one great GUI example in a book but you want to use a different one? Or 
graphics? Great 2D example when you are interested in only 3D? Great Godot 
example when you want to use SDL2?

What we really would need is a set of a few dozen really good explained medium 
size example projects. We have at least some people like Mr Felsing (maybe 
retired) or Mr. Ratsimbazafy who can create and explain examples well. One nice 
blog post I remember was

<https://hookrace.net/blog/writing-a-2d-platform-game-in-nim-with-sdl2>/

But for such nice example projects the authors should get at least a few 
thousand dollar compensation for their efforts of course. And that is the 
problem for a small community. 

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