> I don't agree,

Why do I know your name just by reading these three words?

> full programs can be copied and edited.

For simple people like me it is simpler to start with one of the books of Wirth 
or the Dragon-Book as to copy parts from your compiler. Or when I wrote my tiny 
Ned editor I tried to start with gedit sources. Gedit is called a basic editor, 
but already 100k lines of C code. I was not smart enough to understand it. Or 
the Constrained Delaunay Triangulation, a really hard target for my simple 
mind. There are some implementations at github available. Most 10k lines of OPP 
code. OK there was one in C, not that bloated, where I was able to understand 
at least parts. But finally I started direct from the published papers again.

> So that's why you shouldn't have a Godot example in a book?

I would not buy or at least not read a book with a Godot example when I am not 
interested in writing a Godot game myself.

> get payed several thousands of dollars for writing their blogs.

I would not really assume that someone creates a well explained blog example, 
which may be 100 hours of work, for free. Decades ago people published such 
stuff in computer magazins and and got paid for it.

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