> I don't agree, Why do I know your name just by reading these three words?
> full programs can be copied and edited. For simple people like me it is simpler to start with one of the books of Wirth or the Dragon-Book as to copy parts from your compiler. Or when I wrote my tiny Ned editor I tried to start with gedit sources. Gedit is called a basic editor, but already 100k lines of C code. I was not smart enough to understand it. Or the Constrained Delaunay Triangulation, a really hard target for my simple mind. There are some implementations at github available. Most 10k lines of OPP code. OK there was one in C, not that bloated, where I was able to understand at least parts. But finally I started direct from the published papers again. > So that's why you shouldn't have a Godot example in a book? I would not buy or at least not read a book with a Godot example when I am not interested in writing a Godot game myself. > get payed several thousands of dollars for writing their blogs. I would not really assume that someone creates a well explained blog example, which may be 100 hours of work, for free. Decades ago people published such stuff in computer magazins and and got paid for it.