OOP style also looks nicer when you have a set of functions for manipulating a 
specific type/object 
    
    
    player.move(Left)
    player.accelerate(North)
    player.isHit(bullet)
    
    
    Run

Same can be true for the whole strutils module 
<https://nim-lang.org/docs/strutils.html>: 
    
    
    s.add "a"
    s.replace("a", "b")
    s.splitLines
    
    
    Run

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