Thank you for your explanation. Whereas I can understand I am not good at 
applying this knowledge in practise. First lets take a look at object variant 
polymorphism. It can do the same as methods but then cases sneak everywhere 
which is ugly. Then, let me elaborate more. There are entities. Entities does 
not have basically anything interesting by themselves but list of components. 
Components are responsible for different behaviours and they can be attached or 
removed. So basically I do not know what components entity will have. Then I 
have a command. I present such command to every component until it is consumed 
by any. Sometimes there are more components which can take the same command. 
For instance flyer and walker both can take "move" command and execute it in 
its own way. This prevents me from adding separate table for every component 
and process them one by one. I know that it is not as performant but leave 
performance for now.

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