> On my PC the unoptimzed build manages to fire 320 000 events in 1.5 seconds. > So if a game runs with 60 FPS theoretically only ~3555 events could be fired. > Nevertheless it is much faster than Luxes implementation which uses Regexes > and a linear search.
I wouldn't worry. A factor of 10 between debug and release builds in Nim is not uncommon. Nim's own callstack emulation for convenient stack traces is costly and can also be disabled selectively via `--stackTrace:off`.
