> On my PC the unoptimzed build manages to fire 320 000 events in 1.5 seconds. 
> So if a game runs with 60 FPS theoretically only ~3555 events could be fired. 
> Nevertheless it is much faster than Luxes implementation which uses Regexes 
> and a linear search.

I wouldn't worry. A factor of 10 between debug and release builds in Nim is not 
uncommon. Nim's own callstack emulation for convenient stack traces is costly 
and can also be disabled selectively via `--stackTrace:off`. 

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