> I know Nimoy, but it isn't suitable for my project because it creates threads 
> in the background.

actually it uses an abstract Executor which as a default implementation happens 
to uses threads 

> Also it has the same problem as almost every event system I saw, it requires 
> to wrap the event args into objects. That's the reason I'm doing this. I want 
> to implement an event system similar to this one: 
> [https://luxeengine.com/guide/#events](https://luxeengine.com/guide/#events)

well you can send an actor any type A, so if you want to send pointers, you're 
free to do so. The real pain point is that I'm still using channels to send 
messages, so I guess a deep copy is probably going to happen if you use managed 
refs

still interested to see where your effort will be going, though 

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