Controversial opinion but I'll just leave it out there because I'm a fan of Nim:
Halt Nim 1.0 until Nim 2.0 destructors suggested in [https://github.com/nim-lang/Nim/wiki/Destructors](https://github.com/nim-lang/Nim/wiki/Destructors) is standardized. Eventually for systems programming people will want to do manual memory management. It also gives you an extra market so people don't just discard Nim just because it has a thread unsafe GC. The market for manual resource management and RAII will never end and C++ will always be there for this. Why not penetrate this area where people advocate Rust so much? Systems/Games people want fully deterministic performance more than safety afaik. Also, with package repo... ([https://github.com/nim-lang/packages/blob/master/packages.json](https://github.com/nim-lang/packages/blob/master/packages.json)) does NOT look scalable to me. Just saying. Thanks for reading.
