Controversial opinion but I'll just leave it out there because I'm a fan of Nim:

Halt Nim 1.0 until Nim 2.0 destructors suggested in 
[https://github.com/nim-lang/Nim/wiki/Destructors](https://github.com/nim-lang/Nim/wiki/Destructors)
 is standardized. Eventually for systems programming people will want to do 
manual memory management. It also gives you an extra market so people don't 
just discard Nim just because it has a thread unsafe GC.

The market for manual resource management and RAII will never end and C++ will 
always be there for this. Why not penetrate this area where people advocate 
Rust so much? Systems/Games people want fully deterministic performance more 
than safety afaik.

Also, with package repo... 
([https://github.com/nim-lang/packages/blob/master/packages.json](https://github.com/nim-lang/packages/blob/master/packages.json))
 does NOT look scalable to me.

Just saying. Thanks for reading.

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