@ jlp765 We video and image processing guys tend to be highly specialized in "pixel operations" and "image processing operations".
i.e. once we can get at the actual video RGB pixels or audio sample data we know what to do with them But we suck at things like setting up video file I/O - getting a programming language to actually load and save video/audio data reliably I have recently tried: * .NET languages with Mitov Videolab - quite easy to set up but SLOW processing speed * HLSL GPU shaders inside video players like Potplayer - unbelievably fast realtime processing, but currently no way to save video files Many people who ask online "which language for video processing?" are typically told to look at Processing (slow) and Matlab (also slow) Everybody is looking for the same thing - a programming language that is FAST and has easy-to-use audio/video data read/write functions. If Nim could do this out-of-the-box, Nim would be 3 steps ahead of other programming languages when people look around for languages that can do audio/video. This is just a suggestion of course - but it could be important if you want Nim to become a popular language for audiovisual computing tasks.