Hey twetzel59, thank you so much for taking a look!
* it occurs during compile time * You can find this function here: [https://pragmagic.github.io/godot-nim/master/godotapi/shader_material.html](https://pragmagic.github.io/godot-nim/master/godotapi/shader_material.html) It's the name used in Godot 3.0.6 (gdscript and C#, gdnative probably, too) * I'm using Godot 3.0.6 and godot-nim 0.7.13.
