Hey twetzel59,

thank you so much for taking a look!

  * it occurs during compile time
  * You can find this function here:



[https://pragmagic.github.io/godot-nim/master/godotapi/shader_material.html](https://pragmagic.github.io/godot-nim/master/godotapi/shader_material.html)
    It's the name used in Godot 3.0.6 (gdscript and C#, gdnative probably, too)

  * I'm using Godot 3.0.6 and godot-nim 0.7.13.


Reply via email to