Never tried it but perhaps like this?
mat.setShaderParam("texture_map", texture.toVariant)
Run
- Godot: ShaderMaterial setShaderParam Variant? shiMusa
- Re: Godot: ShaderMaterial setShaderParam Variant? twetzel59
- Re: Godot: ShaderMaterial setShaderParam Variant? twetzel59
- Re: Godot: ShaderMaterial setShaderParam Variant? shiMusa
- Re: Godot: ShaderMaterial setShaderParam Varian... shiMusa
- Re: Godot: ShaderMaterial setShaderParam V... mashingan
