Hi guys,

I have a couple resource files from an old MS-DOS game called `Zeliard`. The 
files have a `.sar` extension, if that is of any help.

I would like to find out how the sprite information is stored in these files, 
but I have no knowledge of how it is `packed`. Some data for the game text is 
stored in plain ascii and there are some references to other files inside it in 
plain ascii, like KING.GRP, ...

The whole file is about 330kB, so I tried storing each byte as a single color 
value (0..255) and block storing the data in 8x8, 16x16 and 32x32 chunks and 
then storing the chunks in a single image file, to see if anything would 
visually stand out as being a sprite, but no luck (well at least I can't see 
anything useful).

Any ideas on where to start?

Thanks, Matic 

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