> What's also possible, is that multiple pixels are stored in one byte. I don't > know the exact specs, though it might be possible that if a sprite can only > have four colors, each pixel is a palette color index stored in two bits > therefore a byte holds four pixels and the palette selector for each sprite > is stored somewhere else.
Yeah, I thought so. I was hoping there were some standard thing one could try to see if data was packed in some slightly standard way. Oh well. > I would recommend just taking a bunch of screen shots and cutting out the > sprites in image editor. In the end, if I don't find anything else, I'll probably go this route. Thanks guys.