> What's also possible, is that multiple pixels are stored in one byte. I don't 
> know the exact specs, though it might be possible that if a sprite can only 
> have four colors, each pixel is a palette color index stored in two bits 
> therefore a byte holds four pixels and the palette selector for each sprite 
> is stored somewhere else.

Yeah, I thought so. I was hoping there were some standard thing one could try 
to see if data was packed in some slightly standard way. Oh well.

> I would recommend just taking a bunch of screen shots and cutting out the 
> sprites in image editor.

In the end, if I don't find anything else, I'll probably go this route.

Thanks guys.

Reply via email to