Yeah, it's definitely not perfect and indeed the deviation from original naming conventions was my number one annoyance too (would love to fix that if I had the time). Getting rid of the need to destroy pointers manually should now be possible with Nim's better destructors and/or ARC (but at the time it wasn't possible to make it better).
The main reason I said I had a good experience is because I managed to finish a Ludum Dare game with it. :)
