Yeah, it's definitely not perfect and indeed the deviation from original naming 
conventions was my number one annoyance too (would love to fix that if I had 
the time). Getting rid of the need to destroy pointers manually should now be 
possible with Nim's better destructors and/or ARC (but at the time it wasn't 
possible to make it better).

The main reason I said I had a good experience is because I managed to finish a 
Ludum Dare game with it. :)

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