@Libman @wittygat
Actually I'll have to correct my previous statement about [godot-nim](https://github.com/pragmagic/godot-nim) bindings, they actually do seem to work with the latest godot without issues. I just tried it and successfully compiled [godot-nim-stub](https://github.com/pragmagic/godot-nim-stub) with godot `3.2 rc1`. Everything worked properly.
