@Libman @wittygat

Actually I'll have to correct my previous statement about 
[godot-nim](https://github.com/pragmagic/godot-nim) bindings, they actually do 
seem to work with the latest godot without issues. I just tried it and 
successfully compiled 
[godot-nim-stub](https://github.com/pragmagic/godot-nim-stub) with godot `3.2 
rc1`. Everything worked properly.

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