I recently finished porting a game that a friend and I wrote together a few years ago from Python to Nim, and I released the initial version (0.1.0) of this port.
The game, which is titled The Last Gardener, was originally created for PyWeek 21, a week-long challenge in which submitted games must be created mostly with Python. This game used the pyglet library originally, but the Nim port uses nimgame2 instead. It's a bullet hell game in which the player has to mow lawns with a drone while avoiding bullets that are being shot by aliens. It's silly and doesn't really make any sense :p I wanted the Nim port to behave as closely as possible to the original Python implementation for 0.1.0, which also means that I intentionally kept most of the flaws that the original PyWeek submission had. Future versions that may be released in the distant future will hopefully improve the game by ironing out these flaws, cleaning up the messy source code, and maybe add new features and levels. Porting the game was not difficult, and I had fun doing so, although I did run into a few issues along the way. The Nim port performs significantly better than the Python version with less effort on my part, so I'm really happy about that. For now, probably the biggest issue with 0.1.0 is that the difficulty is very high, so if you do not have any experience with bullet hell games, easy difficulty is highly recommended. I don't recommend hard difficulty because it was mostly untested due to lack of time back then, and it is probably ridiculous and unfair, but you can attempt to beat it if you want. Anyway, the source code of the game is here: [https://bitbucket.org/Jjp137/last-gardener](https://bitbucket.org/Jjp137/last-gardener) Linux 64-bit builds are here: [https://bitbucket.org/Jjp137/last-gardener/downloads](https://bitbucket.org/Jjp137/last-gardener/downloads) For other operating systems or architectures, you'll have to compile the game yourself, unfortunately. Instructions for doing so are in the README. Note that you need the devel version of nimgame2. Finally, here's a screenshot. The game relies on using openly-licensed game assets from websites such as OpenGameArt as well as public domain images for the nonsensical story, so don't expect this game to be pretty. I hope you have fun, though!