I'd recommend checking out hook.io

http://github.com/hookio/hook.io

On Fri, Mar 9, 2012 at 6:54 AM, Murat T. <[email protected]> wrote:

> Hi,
>
> I have been developing a game since last month and there are a couple of
> things which bothers me.
>
> I am using socket.io, and storing all the data into redis. However, most
> of my data is temporary and doesn't need to go into redis. If in case I
> restart the node, those temporary information in redis must be deleted
> anyway. The reason I am storing in redis is that I want to make sure it can
> scale in the future. Current design allows that.
>
> However, I have been doing some small benchmarks and noticed that I won't
> need to scale node to multiple machines. If I can have 8/16 cores in one
> server, and fork workers using clustering mechanism, everything should be
> more than enough. So, I want to eliminate redis and store everything in
> javascript objects, which is fine for me, since I don't need to save any
> state. (I have somethings to save and will still use redis for those cases,
> but for most cases I don't need it)
>
> The main reason is that I read and write a lot of small data and I need to
> write lots of code to do that, which I don't need if only I can use simple
> javascript objects.
>
> If I eliminate redis, I will have some objects which may have more than
> 100.000 elements. I have been testing the performance of interprocess
> communication, and it takes almost a second to send large objects between
> children. (If I am not doing something wrong)
>
> So, is there any way to simplify the app or improve this performance? Do I
> have to use a key value store for sharing large objects across other nodes.
> I just want to have a couple of objects, read and write a lot of data and
> share between processes.
>
> Thanks in advance,
>
>
>
>
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-- 
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Marak Squires
Co-founder and Chief Evangelist
Nodejitsu, Inc.
[email protected]

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