Hello, I'm creating a facebook two player checkers game. Till now, I'm handling the communication between each two players per room using socket.io
Whenever a player gets into the app, he is imiddiately connected to a room and If there is another player in that room, tha game begins. All logic is handled in the client side. The messages that pass through nodejs are the moves each player did. Even the turn order is handled by the client. I reckon that leaving the "heavy" logic duty to the client side, is risky. Tha't why I want to run instances of the game in the nodejs server and let the users update only the graphics. In that way, I will be able to write to a database the score of the game, or handle any "user escape hacks". But I cannot figure out how I can run multiple instances of the game on nodejs per players couple. Can anyone tell me how can this be achived? Thank you -- Job Board: http://jobs.nodejs.org/ Posting guidelines: https://github.com/joyent/node/wiki/Mailing-List-Posting-Guidelines You received this message because you are subscribed to the Google Groups "nodejs" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/nodejs?hl=en?hl=en
