hi,

please read documentation.. Socket.IO and Node.JS.. and you will be
good to go ;)


On Sun, Sep 2, 2012 at 9:00 PM, tas pas <[email protected]> wrote:
> Hello,
>
> I'm creating a facebook two player checkers game.
> Till now, I'm handling the communication between each two players per room
> using socket.io
>
> Whenever a player gets into the app, he is imiddiately connected to a room
> and If there is another player in that room, tha game begins.
> All logic is handled in the client side. The messages that pass through
> nodejs are the moves each player did. Even the turn order is handled by the
> client.
>
> I reckon that leaving the "heavy" logic duty to the client side, is risky.
> Tha't why I want to run instances of the game in the nodejs server and let
> the users update only the graphics.
> In that way, I will be able to write to a database the score of the game, or
> handle any "user escape hacks".
> But I cannot figure out how I can run multiple instances of the game on
> nodejs per players couple.
>
> Can anyone tell me how can this be achived?
>
> Thank you
>
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