hi, please read documentation.. Socket.IO and Node.JS.. and you will be good to go ;)
On Sun, Sep 2, 2012 at 9:00 PM, tas pas <[email protected]> wrote: > Hello, > > I'm creating a facebook two player checkers game. > Till now, I'm handling the communication between each two players per room > using socket.io > > Whenever a player gets into the app, he is imiddiately connected to a room > and If there is another player in that room, tha game begins. > All logic is handled in the client side. The messages that pass through > nodejs are the moves each player did. Even the turn order is handled by the > client. > > I reckon that leaving the "heavy" logic duty to the client side, is risky. > Tha't why I want to run instances of the game in the nodejs server and let > the users update only the graphics. > In that way, I will be able to write to a database the score of the game, or > handle any "user escape hacks". > But I cannot figure out how I can run multiple instances of the game on > nodejs per players couple. > > Can anyone tell me how can this be achived? > > Thank you > > -- > Job Board: http://jobs.nodejs.org/ > Posting guidelines: > https://github.com/joyent/node/wiki/Mailing-List-Posting-Guidelines > You received this message because you are subscribed to the Google > Groups "nodejs" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/nodejs?hl=en?hl=en -- Job Board: http://jobs.nodejs.org/ Posting guidelines: https://github.com/joyent/node/wiki/Mailing-List-Posting-Guidelines You received this message because you are subscribed to the Google Groups "nodejs" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/nodejs?hl=en?hl=en
