This sounds like a shared state lookup. Document and specify an interface
for the renderers ("webgl" and "2d" in this case). Once you have done that,
in getContext
Surface.prototype.getContext = function (name, options) {
var renderer = this._renderers[name] // _ prefix is for implementation
detail
if (!renderer) {
throw ...
}
renderer.getContext(this, options) // or similar api
}
And then developers could extend the surface with a different api, it could
require direct access to _renderers or some helper function like
surface._addRenderer(name, interface).
On Tuesday, November 6, 2012 2:39:06 AM UTC-6, Henri Tuhola wrote:
>
> I teamed up with author of node-openvg, and we need to make a shared API
> for videocontext handling. I'd like to keep it open as possible, so people
> could extend it with their own renderers later.
>
> surface.getContext("webgl", options) - this should grab API that's
> currently given by node-video.
> surface.getContext("2d", options) - this should grab API that's provided
> by node-openvg-canvas
>
> How to package it such that it's simple and easy to handle? Is it possible
> without changing the API?
>
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