var renderers = require("./renderers.json");
Surface.prototype.getContext = function(name, options) {
var renderer = renderers[name];
if (!renderer) {
throw "no renderer found";
}
var api = require(renderer);
return vc.createContext(this, api, options);
};
I could let a build script generate the renderers.json, and mark all those
libraries dependencies.
tiistai, 6. marraskuuta 2012 18.22.37 UTC+2 Henri Tuhola kirjoitti:
>
> Sounds good except to the fact that it's better to not preload all those
> renderers. I don't know which ones will be used by the process and which
> not. Somehow I still feel this presents challenges to npm. I'll write some
> doodles today to study it out.
>
> tiistai, 6. marraskuuta 2012 15.01.14 UTC+2 Bradley Meck kirjoitti:
>>
>> This sounds like a shared state lookup. Document and specify an interface
>> for the renderers ("webgl" and "2d" in this case). Once you have done that,
>> in getContext
>>
>> Surface.prototype.getContext = function (name, options) {
>> var renderer = this._renderers[name] // _ prefix is for implementation
>> detail
>> if (!renderer) {
>> throw ...
>> }
>> renderer.getContext(this, options) // or similar api
>> }
>>
>> And then developers could extend the surface with a different api, it
>> could require direct access to _renderers or some helper function like
>> surface._addRenderer(name, interface).
>>
>> On Tuesday, November 6, 2012 2:39:06 AM UTC-6, Henri Tuhola wrote:
>>>
>>> I teamed up with author of node-openvg, and we need to make a shared API
>>> for videocontext handling. I'd like to keep it open as possible, so people
>>> could extend it with their own renderers later.
>>>
>>> surface.getContext("webgl", options) - this should grab API that's
>>> currently given by node-video.
>>> surface.getContext("2d", options) - this should grab API that's provided
>>> by node-openvg-canvas
>>>
>>> How to package it such that it's simple and easy to handle? Is it
>>> possible without changing the API?
>>>
>>
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