This is for web sockets, by the way.
On Wednesday, November 28, 2012 11:40:42 AM UTC-8, Phil wrote:
>
> Here's where I attach a connection to the clients array.
>
> *// Open connection.*
> * var connection = request.accept('echo-protocol', request.origin);*
> * connection.resource = request.resource;*
> * // Client index to remove them on 'close' event.*
> * var index = clients.push(connection) - 1;*
>
> Now, in the game cycle, I always use *clients[i].sendUTF(...)* to send
> game data to the client. I've narrowed down my memory leak to this sendUTF.
>
> What about *sendUTF* could be causing a memory leak in my game loop? Any
> help would be appreciated!
>
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