Let's call it send(), instead of sendUTF() -- it has the same result.

On Wed, Nov 28, 2012 at 12:47 PM, mscdex <[email protected]> wrote:

> On Nov 28, 2:40 pm, Phil <[email protected]> wrote:
> > What about *sendUTF* could be causing a memory leak in my game loop? Any
> > help would be appreciated!
>
> Maybe it's just me, but it seems like there is some context missing
> here. What is sendUTF? Something you wrote or something provided by a
> third party module or ??
>
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