On Jan 4, 2013, at 17:38, Josh Santangelo wrote:
> I'm trying to build a simple server where multiple clients connect over TCP,
> and any message from a client is relayed to all the others. This isn't going
> to be used for a chat room, but it's basically the same idea.
>
> I tried building this with socket.io but got stuck pretty quickly:
>
> var io = require('socket.io').listen(81);
>
> console.log('foo');
> io.sockets.on('connect', function (socket) {
> console.log('connected...');
>
> socket.on('disconnect', function () {
> console.log('disconnected');
> });
> });
>
> I see "foo" trace out, and on the client side it looks like I'm connected,
> but "connected" and "disconnected" never trace out, so I'm guessing those
> event handlers aren't working for some reason.
>
> I'm not married to socket.io, and actually using fewer modules would be
> better, but I'm surprised I couldn't find a code sample for this use case
> since it sounds like it's a pretty common node.js usage.
I got socket.io working successfully following a few examples. It seems to be
well-regarded and is probably a good place to start.
According to the documentation on http://socket.io you want to listen for
'connection' (not 'connect').
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