Hi Josh,
If it's any use to you, when i first gave Node a shot I wrote a very basic
chat app. Feel free to use
it/reference: https://github.com/bencevans/Little-Chat-Script
Features:
* Socket.IO Realtime Messaging
* Connection Indicator
and that's about it but I hope it's of some help.
Good Luck and Happy Hacking!
On Friday, 4 January 2013 23:38:17 UTC, Josh Santangelo wrote:
>
> I'm trying to build a simple server where multiple clients connect over
> TCP, and any message from a client is relayed to all the others. This isn't
> going to be used for a chat room, but it's basically the same idea.
>
> I tried building this with socket.io but got stuck pretty quickly:
>
> var io = require('socket.io').listen(81);
>
> console.log('foo');
> io.sockets.on('connect', function (socket) {
> console.log('connected...');
>
> socket.on('disconnect', function () {
> console.log('disconnected');
> });
> });
>
> I see "foo" trace out, and on the client side it looks like I'm connected,
> but "connected" and "disconnected" never trace out, so I'm guessing those
> event handlers aren't working for some reason.
>
> I'm not married to socket.io, and actually using fewer modules would be
> better, but I'm surprised I couldn't find a code sample for this use case
> since it sounds like it's a pretty common node.js usage.
>
> Obviously this is my first time using node.js! Any pointers would be very
> helpful.
>
> thanks,
> -josh
>
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