Take a look at:

 

http://pomelo.netease.com/

 

-Chad

 

From: nodejs@googlegroups.com [mailto:nodejs@googlegroups.com] On Behalf
Of DerDree
Sent: Tuesday, January 08, 2013 10:41 AM
To: nodejs@googlegroups.com
Subject: [nodejs] multiplayer game: scaling lots of gamerooms

 

I'm programming a multiplayer game using node.js and socket.Io and
during that work I got some questions and thoughts concerning
performance.

 

At the moment only one gameroom can be opened and the socketio server
does forward basic messages like direction changes of players to the
other connected clients and computes some basic game logic.

Altough this works great at the moment I have some concerns how to
realise this with a lot of gamerooms or "servers" like in other
multiplayer games where you have a server browser with a list of
different servers. As a simple aproach I would implement this with
different rooms in socket.io sending messages only to sockets in the
same game. But then still all messages are processed by only one
socket.io server. I think latency would suffer at some point between
clients. For example if you have something like this:

 

GameRoom1

            Client1

            Client2

GameRoom2

            Client3

            Client4

...

 

.. then latency between Client1 and Client2 would be important, but
latency between Client1 and Client3 wouldnt be that important because
they dont need to message each other.

 

My thought would be to open multiple socketio instances for each fixed
number of open gamerooms. But I dont know if this is effective and how
to direct the clients to the right instance. Also I dont know if latency
would really be better because it would be still the same machine only
with multiple instances.

 

Another thought of mine would be to let one client be a server as a host
like in other games and only register the server at a master server for
the serverlist. But I havent found any realisation for this and dont
think this is possible with socket.io.

 

Surely you could make something like dedicated servers so that everyone
opens his own socket.io server for the game, but I want that everyone on
the website can open a new game with just a click. Also i wouldnt know
how to secure others dont alter the socket.io server with some unsecure
stuff.

 

So I would like to know if there is any effective solution or some ideas
or sources for this problem.

 

Thanks in advance.

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