Thank you both very much. That are two nice solutions for this kind of problem.
I studied the solutions and am I right that the main idea behind these is to instantiate more processes for handling the websocket messages? This was also one of my ideas aboth. Altough I would like to try programming it by my own in a simpler version rather than using a full framework. The main functionality of my game is quite far in development and maybe I will use this whole project for a thesis during my study. But these two projects give a great inside in managing such thinks, that is very usefull. I also think that my particular game can work with a simpler solution just now. I have completly seperated games (with each up to only 8 players max) and there is no need to communicate between the different games. So I think I just could try to open another process at a specific number of games going on and then sending all new games to this new process until the first process is not anymore at the limit. I just hope that the number of games a process can handle will be acceptable so that there doesnt need to be too much processes for a few games. But my concern would still be that, altough there are multiple processes handling the messaging, it still would be only one machine. Are there any studies on how many messages can be send in a second or half using multiple processes on one machine? I could imagine at some point the machine reaches its maximum network load, making more processes useless. Than this really would need some complexer solution where maybe these frameworks would be really handy. -- Job Board: http://jobs.nodejs.org/ Posting guidelines: https://github.com/joyent/node/wiki/Mailing-List-Posting-Guidelines You received this message because you are subscribed to the Google Groups "nodejs" group. To post to this group, send email to nodejs@googlegroups.com To unsubscribe from this group, send email to nodejs+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/nodejs?hl=en?hl=en