This is to say that he is using node 0.9.x
Also as @greelgorke  said, a large file will bring up problem with keeping 
the data in memory.

Streaming the data to a tmp file "/tnp/random-name" is the best bet.
it removes any complexity that might come up then trying to pipe the data 
back into a file.

@Thorsten Moeller You should really think about getting the name of the 
file before you write any data to it. You will have a stronger program if 
you do.

On Thursday, March 7, 2013 10:15:04 AM UTC-5, Luke Arduini wrote:
>
> @tim you're thinking of streams as just file-related things
>
> thorsten - 
>
> Using the new stream class you can do:
>
> var stream = new Stream.Readable()
> stream.push(null)
> stream.push('your data and stuff')
>
> when you're ready for a file
>
> stream.pipe(fs.createWriteStream('outputfile'))
>
> keep in mind data events wont get emitted without a listener in new 
> streams, for better/worse depending on what you're trying to do
>
>
> On Thu, Mar 7, 2013 at 9:43 AM, Tim Dickinson <[email protected]<javascript:>
> > wrote:
>
>> I dont really understand what your trying to do. You cant create a write 
>> stream without a file name. You could create a random file name and then 
>> rename it once you have the real file name.
>>
>>
>> On Thursday, March 7, 2013 9:35:00 AM UTC-5, Thorsten Moeller wrote:
>>>
>>> Hi,
>>>
>>> i am creating a writestream on a server connection event using a path 
>>> join of a fix path and a variable for the filename. As the filename is not 
>>> known on server connection event (sent later via connection data event) , 
>>> it is empty and therefore not working afterwards, producing errors (connot 
>>> open file).
>>>
>>> Is there a way to handle this more dynamically?? Perhaps creating the 
>>> stream first like an global object and later set the filename and then 
>>> using the stream via something like a method???
>>>
>>>
>>> Regards
>>>
>>> Thorsten
>>>
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