On Mar 29, 7:55 pm, Ben Farrell <[email protected]> wrote:
> Thanks for looking at this.
> Is there a better way to kick off a thread than what I'm doing?
> If I simply remove those lines, my thread won't get started, and while
> execution won't be blocked anymore, the addon won't do what it's
> supposed to do (which is to keep running in the background processing
> frames from the device)

Use uv_ref() to keep node from ending early. If you don't have a
uv_handle_t to pass to it, try `uv_ref(uv_default_loop());`.

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