And save for some vanilla JS errors in my new test project - it seems to
work fantastically in Node Webkit. I can't thank you enough, you made
my weekend!
On 03/29/2013 08:08 PM, mscdex wrote:
On Mar 29, 8:05 pm, mscdex <[email protected]> wrote:
On Mar 29, 7:55 pm, Ben Farrell <[email protected]> wrote:
Thanks for looking at this.
Is there a better way to kick off a thread than what I'm doing?
If I simply remove those lines, my thread won't get started, and while
execution won't be blocked anymore, the addon won't do what it's
supposed to do (which is to keep running in the background processing
frames from the device)
Use uv_ref() to keep node from ending early. If you don't have a
uv_handle_t to pass to it, try `uv_ref(uv_default_loop());`.
Ok, so you do have a handle. In your initialize (after removing the
two lines mentioned earlier) do this: uv_ref((uv_handle_t *)&async);
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